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Redneck rampage for android
Redneck rampage for android





This seems to be not so trivial as I had hoped, so my first question would be, if I manage to compile erampage could I expect the game to run as smoothly as eduke? Since the eduke32 was ported to the openpandora by mcobit I figured that I would take a shot at compilling erampage on the openpandora. tried "make" in the erampage source folder, which of course failed with a lot of errors Installed the necessary tools to compile on the pandora first from this post then I installed a package from the pndmanager called C/C++/Py developtment tools If this is the case, I would like to ask for help with the compiling part.

redneck rampage for android

So I'm currently not really sure how to continue so tips/pointers are welcome! figured that I kept on failing because of the opengl libraries so tried the solution from lunixbochs googled compiling eduke on the raspberry pi for tips/pointers looked up the eduke wiki on compiling under Linux and tried the various options like make with use_opengl, noasm. I happen to be the author of erampage port, and yes, it is far from ready and not far from abandoned (from my side at least).

redneck rampage for android

I don't even remember the whole story anymore, but I'll try to explain what I still do. The idea was to keep gamedata intact and modify only the eduke code, so the port could be distributed without issues.







Redneck rampage for android